Gmod Super Gravity Gun

Posted by admin

Name The that other entities refer to this entity. Entity Scripts (New with Left 4 Dead 2) Space delimited list of files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions. Script think function (New with Left 4 Dead 2) Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script.

It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call. Start Fade Dist/Pixels Distance at which the prop starts to fade ( Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the.minimum. number of pixels wide covered by the prop when it fades. Fade Scale If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade.

GravityGmod Super Gravity Gun

Using 0 here turns off the forcible fades. Flags. 1: Start ConstrainedPrevents the model from moving. Off by default. 2: Start without grab functionality. Obsolete (New with Half-Life 2: Episode One / Source 2006).

2: Deny player pickup (reserve for NPC) (New with Half-Life 2: Episode One / Source 2006). 4: Not puntable by Gravity Gun (New with Half-Life 2: Episode One / Source 2006)InputsTargetname. Kill Removes this entity and any entities parented to it from the world. KillHierarchy Functions the same as Kill, although this entity and any entities parented to it are killed on the same frame, being marginally faster than Kill.

AddOutput Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.Format: Format::::: FireUser1 to FireUser4 Fire the OnUser outputs; see. Use Same as a player invoking; may not do anything. Can also be invoked by creating an output that does not specify an input.This input is not included in Valve's.

RunScriptFile (New with Left 4 Dead 2) Execute a file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.

RunScriptCode (New with Left 4 Dead 2) Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. Bug: In, the code is executed in the script scope of the entity that fires the output, not the one receiving the input. Warning: Never try to pass string parameters to a script function with this input. It will corrupt the structure because of the nested quotation marks, which then must be removed manually with a text editor. CallScriptFunction (New with Left 4 Dead 2) Execute a VScript function in the scope of the receiving entity.

Gmod Super Gravity Gun

SetLocalOrigin (New with Alien Swarm) Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.

SetLocalAngles (New with Alien Swarm) Set this entity's angles.EnableGrab Enable the grab functionality. Obsolete (New with Half-Life 2: Episode One / Source 2006) OutputsTargetname.