Skyrim Se Npc Hair Replacer
Contents.OverviewThis tutorial shows all the main steps you need to follow to add a follower NPC to Skyrim.Required tools. Creation Kit: available on Steam (Menu option View - Tools and then select Creation Kit)Add a Follower NPCThe main steps for adding a follower to Skyrim are:. Create the NPC's appearance. Set the NPC statistics.
Assign the right factions to your NPC. Create the follower - player relationship. Place the NPC in the worldCreate the NPC's appearance. Fixing the NPC face colourThe easiest way for adding new content, including new characters, for Skyrim with the Creation Kit is to copy an existing object and that is what we are going to do in this tutorial. Add a new hairIf you have the permission of the authour of the hair to redistribute it in your follower mod, or you don't want to redistribute your follower mod, then you can use this method to give your follower a custom hair:.
This guide has been updated to reflect that, removing the Bloodied Arcanite Reaper from this list. Unholy mage tower.
In the Object window expand the menu Character and then select the submenu HeadPart. Hairs in Skyrim are composed of two headparts, hairline and hair. Choose first one of the vanilla hairlines and double click on it to open a window like the one shown in picture Add a new hairline. In this window:. Change the existing ID to create a new hairline. Change the name of the hairline. As this hair is only for your follower, uncheck the Playable checkbox if it was checked.
This way the hair you are adding won't clutter the character creation window. On the Valid Races dropdown box make sure that the races chosen include your follower's race so that the hair is available to him. Model: press the Edit button and select the nif file of the hairline of the hair you want to use. Tri: press the Edit button and select the tri file of the hairline of the hair you want to use. If the hair doesn't have a tri file (as in the example), then after pressing the Edit button choose Cancel and you'll see that the box is left blank. Press the OK button and answer YES when the CK asks you if you want to create a new object. Now add the hair Headpart.
This process is almost the same than the one you've done to add the hairline with one exception: as you can see in picture Add a new hair at list at the bottom left part of this window you have to add the hairline you just created. To do that:. Select any existing hairlines and delete them. Right clik on the list and select New.
Then select your hairline headpart from the dropdown list. Once you are done, click OK to save the new hair you've created.Now you can go back to your follower:. Edit your character and select the hair from the list of available hairs. You'll see that now the hairs added bu the hair mod are available for selection. Press the OK button to save the changes on your NPC and closing the NPC editor window. Save the plugin.Fix the NPC face colourIf the CK didn't had a bug related to new NPC faces (their face colour doesn't match their body colour) your work will be ended here.
But until the CK is fixed there is still another step to do.The only way of making your NPCs face look right is to follow this steps:. Load your esp plugin into the CK and wait until the CK has finished loading everything.
Locate your follower NPC and open his details window. Go to the Character Gen Parts tab and change something there, for example the hair used by your character. Then you can change it again to the previous hair. Press the OK button to close the NPC details window. Locate your NPC again in the Objects window, select him and press Ctrl + F4. The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done.
Skyrim Npc Hair Replacer
This will have generated two texture and one mesh file:. The textures will be located in the folder: texturesactorscharacterfacegendatafacetint MyPlugin.esp (with the name of your esp file instead of MyPlugin.esp). One of them is a.tga file and the other a.dds file. You can delete the.tga. The mesh will be located in the folder: meshesactorscharacterFaceGenDataFaceGeom MyPlugin.esp. Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.Now your follower's face will have the same colour than his body.You will have to repeat this process everytime you change something about your follower's appearance, like the hair he uses, to fix his face colour again.Set the NPC statictics.
NPC daily routineSome useful parameters that you can adjust for your NPC are:On the Traits tab:. Select the follower's voice. Set the follower's height. This value indicates a percentage of the standard height of the NPC race.
This means that if your NPC is a female nord and you set her height to 1.10, her height will be 110% times the standard height of nord females. Set the follower's weight.
Follower factionsThe most important thing you have to do is to assign the right factions to your NPC or you won't be able to recruit him.You assign the factions to an NPC by dragging and dropping factions to the Factions and Ranks list of the Factions tab.There are two factions that any follower needs to have:. CurrentFollowerFaction: this indicates if the follower is now part of your team or is waiting to be recruited. Set the Rank to -1 as shown in picture Follower factions. PotentialFollowerFaction: this will allow your NPC to be recruited.You can add other factions to your follower.
For example, if you want him to be marriageable you can add the PotentialMarriageFaction or if you are going to place him in Markarth it is good to add some of the Markarth related factions to avoid him having problems with the locals;)Create the follower - player relationship. Follower relationshipAnother important thing to add when creating a follower is to add his relationship to the player and set it to Ally, or the recruiting dialogue line won't show up. To do that:. On the Relationships tab, right click on the Relationships box list and select New. A window like the one shown in picture Create a new relationship will appear. On this window:.
Enter a new ID that identifies this new relationship. In the Parent NPC box you should see your follower's ID: leave it like this. In the Child NPC box select Player.
In the Relationship Level box select Ally. Leave the Associtaion Type box to NONE. Press the OK button and you'll see that the new relationship now appears on the relationship list box as shown in picture Follower relationship.Place your NPC in the world. Editting the NPC locationThe next step is to place the NPC in the world.
Skyrim Se Npc Hair Replacer 2017
To do that:. In the Cell view window select the cell where you are going to place your follower. I decided to place it in the Silver Blood Inn, in Markarth, so I chose the MarkarthSilverBloodInn cell.
Double click on the name of the cell you've selected and wait while the CK loads it in the Render window. Once it is loaded, select an object in the Render window (just select it, don't move anything!) and move around the cell until you find the place where you want to put your container. To move around the cell:.
Use the mouse wheel to zoom in or out. Press the Shift key and move the mouse (without pressing any mouse button) to rotate the view. Press the Space bar and move the mouse (without pressing any mouse button) to move the cell up, down, right or left.
Select your NPC in the object window and drag and drop it into the cell in the Render view window: now your NPC is in the world but him will be most likely floating above the ground or in a position you don't like. To fix that, the easiest way for me is to:. In the Cell view window, select the copy of your NPC from the list of objects at the right side of this window. Left click on this copy of your NPC and select Edit from the pop up menu. This will open a window like the one shown in picture Editting the NPC location. In this window, in the Position section change the X, Y o Z values to move your NPC around the cell. Or change the X, Y o Z values of the Rotation section to rotate him.
You can see the changes in the Render view window.After placing your NPC in the world you can always edit his statistics, outfit, factions, face, and so on. You won't need to place him in the world again: any changes you do to the NPC charactersistics will be automatically replicated to the NPC copy you placed in the world.Save your plugin.Making your follower standaloneIf you want to make your follower completely standalone (having a custom body shape/texture, face shape/texture, etc), you'll have to create a custom race for your follower.To create a custom race, follow the steps explained in this tutorial:.Related pages.References.
. Changed to vanilla structure for the hair meshes (2.0+ FaceGeoms still works)Removed Dawnguard requirementLess records are being changedEmpty TRI files are included just to overwrite vanilla ones, they don't do anythingExported vanilla FaceGeoms with better meshes (Better eye meshes, ENB brow fix, seamless males and vampire sunken cheeks fix)Removed normals in the Salt and Wind package as they are the same as in the main packageOnly one package for loose files and one package for BSAUsers are still able to choose between male only, female only or both genders together. Version 2.0.2. Changed many meshes (None of the old FaceGeoms will work)Refitted many hairs to fit the different the elf headsAdded exclusive Orc hairs for female Orc playersAll textures are now in one folderHair will now disappear under helmets/hoods, instead of clipping throughAdded optional Salt and Wind texturesAll vanilla FaceGeoms are in a bsaAll optional FaceGeoms are in a fomod, so it will be easy to install either only female or only male or bothLE and SE versions are exactly the same. Version 1.3.1. What this mod doesChanges most of vanilla hair to KS hairdo's and a few individual hairmods.
I tried keeping the hair styles quite short to avoid massiveclipping.