Fallout 3 Lines Of Dialogue

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Fallout 3 Lines Of Dialogue

Fallout 3 has a lot of little dialogue oddities that break immersion. This small mod aims to fix as much as possible without fundamentally changing quests.Warning: the below contains spoilers if you haven't played Fallout 3 yet.Currently fixed:Vault101 (CG04):1) Moved a few markers to prevent possible routing conflicts (such as the Overseer going to the shooting area).Megaton:1) Jericho's story about the Wasteland was missing, I re-enabled it. He will now actually tell you after you give him some drinking money.2) Lucas Sims no longer gives out two sets of directions in his initial topic, you must first ask him about the town a bit. Likewise you must know about the bomb before asking if you can disable it!3) You can now answer Billy Creel that you know Maggie already, he will still tell a part of her story.4a) You should now be able to deal with Silver before meeting Moriarty without breaking the mini-quest.4b) If you already know about your dad and haven't dealt with Silver before, you can get still get a (currently) unmarked quest from Moriarty to deal with Silver.

Reward is whatever caps she gives you.5) You can no longer ask Moriarty about GNR radio if you haven't seen the little cutscene between Nova and Gob yet.6) You can't ask Moira about the bomb if you don't know about it yet (unlikely but possible)7) Lucas Simms will now use a special first greeting for all Vault suits, not just the default outfit. Likewise Billy Creel and Andy Stahl's greetings were updated to refer to all of these.8) You're no longer referring to your father as 'a middle aged guy', since that describes half of the population of the Capital Wasteland. Your character now asks about someone wearing a Pip-Boy instead.Dukov's:1) Added the rescue Cherry dialogue to the 'your choice' option as wellRivet City:1) Vicky Watts now shuts her trap about the component if you have completed the 'The Replicated Man' script.The android component is removed as well, should you still have it.2) Security guards no longer refer to everyone as scum until they actually commit a crime.To keep the voice acting, I had to copy existing dialogue files as I have no idea how to use the GECK to set new (duplicated) text to use existing voice files without copying them. Please let me know if this can be done!Note on Silver: I had to disable the 'return to Moriarty' quest state, so the quest will not be updated until you talk to him even if you already dealt with Silver. I could not find another way to do this. I hope this works right, I was not able to test all possible quest states for it today.Compatibility info:Altered and added dialogue lines for various NPCs, see above.Changed scripts: MegatonDialogue, MS08FinQuestScriptAny mod which touches the same scripts WILL conflict, but other dialogue, quest, or NPC mods should be fine unless they happen to touch the exact same lines of dialogue.Note for people updating from 0.4 or earlier, when it was called 'Megaton Dialogue Tweak(s)': since I've moved beyond Megaton, it's now just called 'Dialogue Tweaks'.

Fallout

Fallout 3 Lines Of Dialogue Worksheet

Please make sure you've removed the file 'Megaton Dialogue Tweak.esp' before starting a game with the new version. I will not change the filename again in future versions.To make sure the sound plays correctly, please go to datasoundvoice and rename the folder 'Megaton Dialogue Tweak.esp' to 'Dialogue Tweaks.esp'.New in 0.7d: removed my broken fix for Walter's water pipes quest.

In reassuring players, Howard revealed just how huge the game's dialogue options will be, something he believes means that players will not see their choices limited.' We had the same worry as everyone else. A lot of games have voiced characters, but what they don't want to give up is all the dialogue options. So for us a lot of it was logistical.

Fallout 3 Lines Of Dialogue

The voice actors have been recording for 2 years, they've each done over 13,000 lines of dialogue. So to be able to do that makes the difference; you still have choice.' Howard told.Howard also told the paper that working with male and female actors, and based on their respective interpretations of the script, has impacted on the way scenes play out depending on which gender you choose at the beginning of a game.' We were lucky to find two great voice actors, and it's interesting because she may read things or act things differently than he does. So scenes play out differently depending on whether you are playing the game as male or female.' Fallout 4 is heading to PC, PlayStation 4 and Xbox One on November 10.

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