Caster Of Magic Mod

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  1. Best Black Magic Spell Casters

A subreddit for discussing. e Xplore.

e Xpand. e Xploit. e XterminateRelated Subreddits. (bigger).

Caster of magic mod mom

(more active).Rules. Be kind to other community members. Keep discussion relevant to 4X Games, Companies, and Developers. Be Civil. We understand there can be differences in opinions and that's okay. Just don't resort to name calling and personal attacks. If you are a 4X developer, feel free to share and promote your game.

Just keep it reasonable. Don't Spam. If you are a streamer, you are free to post a link to your stream so long as it's 4X gaming related.

If you are a Content Creator, feel free to post the first episode of your 4X game series. Please do not post subsequent episodes or parts. If you have any questions about the rules or need clarification please do not hesitate to message the moderators and ask!What's the game in the banner?. Created by, it's a collage of some of the 4X genre's greatest games: Endless Legend, Civilization, Endless Space and Galactic Civilizations. You really know your stuff.I used to run sound blaster, but I had a fan that was fairly adamant that I should use Roland. And that slowed the loading times down.

Best Black Magic Spell Casters

I supposed I could change back, but what I really wish I had a fix for is the long delay when i end a turn.If there's a trick to speed up the enemy's turns I would love that. Currently I up the cycles as high as I can, but there's a point where the game starts running real shitty if I go any higher.Honestly I'm really impressed you nailed the Roland thing off the cuff like that. Thank you for the kind words! Let's just say I'm an old school gamer of the good old days when 'dosbox' was literally a beige tower.Unsurprisingly, that delay existed even back then with games like Wing Commander and all those Microprose titles.I'm not sure what the technical reasons are for it and why it's unaffected by clock speed, except that it carried over even to Dosbox emulation. If I had to guess it might have something to do with Roland/GM specs and the way a built-in driver addresses the port/interrupt for the hardware, it feels like some kind of hard-coded throttling is occurring. But that's just a stab in the dark.Either way, I'm happy to have helped!Alternatively, kudos to you and your expert-level play with Master of Magic.

I tried playing a few times on the harder difficulties and got squashed when the AI managed to complete that ultimate game-winning spell (I forget the name, it's been a while since I've played).

Subpages.A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have ranging from +1 to +5.

They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also weapons, but their masterwork bonuses on attack rolls do not stack with their enhancement bonuses on attack rolls.Weapons come in two basic categories: melee and ranged. Some of the weapons listed as melee weapons can also be used as ranged weapons. In this case, their enhancement bonuses apply to both melee and ranged attacks.Some magic weapons have special abilities.

Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.Special Materials: Weapons or ammunition can be made of an unusual material. D%Special Material01–95The item is of a standard sort96-100The item is made of aCaster Level for Weapons: The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus.

If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.Additional Damage Dice: Some magic weapons deal additional dice of damage. Unlike other modifiers to damage, additional dice of damage are not multiplied when the attacker scores a.Ranged Weapons and Ammunition: The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies.

Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming. Similarly, ammunition fired from a projectile weapon with an gains the alignment of that projectile weapon.Magic Ammunition and Breakage: When a magic arrow, crossbow bolt, or sling bullet misses its target, there is a 50% chance it breaks or is otherwise rendered useless. A magic arrow, bolt, or bullet that successfully hits a target is automatically destroyed after it delivers its damage.Light Generation: Fully 30% of magic weapons shed light equivalent to a spell. These glowing weapons are quite obviously magical.

Such a weapon can’t be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.Hardness and Hit Points: Each +1 of a magic weapon’s enhancement bonus adds +2 to its and +10 to its hit points. See also.Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by wielding (attacking with) it. If a weapon has a special ability that the user needs to, then the user usually needs to utter a command word (a ). A character can the special abilities of 50 pieces of ammunition at the same time, assuming each piece has identical abilities.Magic Weapons and Critical Hits: Some weapon qualities and some specific weapons have an extra effect on a. This special effect also functions against creatures not normally subject to critical hits.

On a successful critical roll, apply the special effect, but do not multiply the weapon’s regular damage.Weapons for Unusually Sized Creatures: The cost of weapons for creatures who are neither Small nor Medium varies (see ). The cost of the quality and any magical enhancement remains the same.Random Special Qualitiesd%Special01–30The item sheds light (equivalent to a spell.)31–45Something (a design, inscription, or the like) provides a clue to the weapon’s function46–100No special qualitiesTable: Weapon Pricing by BonusWeapon BonusBase Price (gp) 1+12,000+28,000+318,000+432,000+550,000+6 272,000+7 298,000+8 2128,000+9 2162,0,0001 For ammunition, this price is for 50 arrows, bolts, bullets, or ammunition.2 A weapon can’t have an enhancement bonus higher than +5.